The pitch
You don't own the airline. You run it.
Most airline games hand you a company and a pile of money. Airline Legacy hands you a job. You take the CEO chair at a struggling airline, answer to a demanding board, and live with targets you didn't set.
Every call lands on the monthly P&L — fuel, wages, maintenance, airport fees, load factors, reputation. Hit the board's numbers and you earn renewals and promotions. Spend three straight months in the red and the board pulls the plug.
"You don't just own a carrier — you're hired to run one."
How a career plays out
Like a football manager working up from the lower leagues, you start at a no-name regional outfit. Sign contracts with airlines of every culture — budget, premium or cutthroat — each with its own board, salary and mandate.
You're measured against a league of rival CEOs who want your seat. Get poached, promoted or fired, then work the job market for your next chair. Your reputation follows you everywhere.
What you'll be doing
Fly the world
Open routes to 1,000+ cities in every country on Earth, and fight for scarce slots at the busiest airports.
Build the fleet
Buy or lease classic and modern airliners, brand-new or pre-owned, and plant hubs to anchor your network.
Grow the business
Hire specialist agents, open lounges and hotels, and launch advertising and PR campaigns to fill the seats.
Keep your job
Deliver results quarter after quarter, outmaneuver rival executives, then take the next offer.
Prefer the classics? Historical Mode
Rather own your airline outright? Pick your decade — 1980, 1995 or 2010 — and build a global empire from scratch as aircraft, economies and the world map evolve around you. No board, no contracts.
Made by one person, shaped in Early Access
Airline Legacy is made start to finish by one developer at Skyrocket Inc. The game is feature-complete, and this short, focused Early Access is about tuning the economy and difficulty with your feedback before 1.0. Patch notes go out as it improves, and the Discord is where new ideas get tested first.